﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

namespace CommonLib.Extension
{

	public static class Vector3MathExtension
	{
		public static Vector3 PosintionTransform(this Vector3 vector, float index, Func<float, Vector3> function)
		{
			return function.Invoke(index);
		}
		//public delegate Vector3 Vector3MathFunction(int index); 
	}
}